Eric Burd: Want to win with Agile? Pivot your culture.
- If you don’t have everyone on board, you have a problem.
- How do you get the business side on board with lean/agile?
- How do you set expectations on Minimum Viable Product?
- Focus on one clear end goal, and try different ways of getting to that goal; “Keep one foot on Everest”
- Two groups to win over:
- Dev Team: they’re the ones who “get it.”
- Sales, Marketing, Ops people
- Many articles, books, etc. focus on winning over the tech and product teams; who’s talking about winning over the rest of the business team?
- Agile isn’t as much about mitigating the tech risk; it’s about mitigating the market risk—building something nobody wants.
- The business side believes that WATERFALL is about risk mitigation
- clear beginning, middle and end
- “campaigns” and “budgets” — long term thinking
- We can’t get these sides of the business (marketing, ops, finance) into an Agile process, but we can do better at informing them of what we’re up to.
- Six tips:
- Find or light a “fire:” tie it to another issue within the organization (e.g. morale of dev team)
- Listen to the customers; by being user-centric in our thinking, we can build better products. HOWEVER, you can’t get execs to actually listen to focus groups or usability labs. What you can do is bring customers in to have “lunch” with the executives, and customers can help sell execs on the process.
- Get sales team in on it. Hearing from sales (i.e. people who regularly talk to customers and are trained at knocking down objections) that the process will help the org can make great strides towards getting the rest of the team on board. If the sales team can start hearing that customers are having product-driven issues that you can fix with Agile/Lean, you’re halfway there.
- Words matter. When we’re using jargon, being self-referential, we’re essentially talking to ourselves. Other folks don’t get it. Start learning the language of the people you’re trying to sell to.
- Train the exec team.
- Focus on small wins. Find small wins within the org, and attach those to agile/lean vs. focusing on a “big bang.”
Phin Barnes: Investing in Design
- The building blocks of the web are getting bigger and bigger, and easier to manipulate by clumsier and clumsier hands.
- modern languages (PHP, Ruby, etc)
- cloud services
- ability to code and test relatively quickly
- The web has returned to the basics of customer development; design must follow. Four stages:
- Problem Definition
- Sketch or Prototype
- Improve Solutions
- Implement Best Solution
- Mindset > Skill set
- Rules
- No Unicorns and No A**holes: avoid the person who “knows everything” and doesn’t listen
- Someone who listens and pivots improves over time
- Someone who develops a “vision” and argues for it won’t listen to feedback; won’t listen to data.
- Avoid making multiple minor iterations on the same bad vision.
- Look at the feedback loop process
- It’s easy to fake some of these things, i.e. talk the talk
- If there’s one place where craft really counts, it’s in the feedback process
- avoid comments that don’t move the project forward, or aren’t actionable
- Feedback = an effort to understand where the person who created the feedback was coming from
- Great feedback sessions are:
- Casual
- Scheduled
- Planned out, in terms of what you want from the session
- Organized in terms of decision points, and problem statements: what are you expecting to solve? What are you expecting the user to do here?
- Watch people using the product, and videotape them; discuss it with the product team
- What moves the crowd at your company?
- Data, or a “visionary unicorn?”
- At the best orgs, qualitative and quantitative data work together.
- What are you measuring within your company?
- If you’re going to adopt a design mindset, it has to be full staff
- Get the rest of the org on board.
- Make it tangible; find ways to get folks into the process and want to contribute to the product.
Josh Seiden: Replacing Requirements with Hypothesis
- @jseiden; proof-nyc.com
- Requirements and Hypotheses can both be used to frame the work of teams.
- REQUIREMENTS: create an Internet Mouse that people can use when surfing the internet on their TV from their couch.
- HYPOTHESIS: I think people will pay for a device that makes it easier to surf the internet from their couch, and you need to figure out what that might be.
- For most teams, HYPOTHESES are a more effective way to manage your workload.
- It’s very rare that you’re working in a condition of certainty, hypotheses let you operate in uncertainty.
- Requirements take the THINKING out of implementation; team has no visibility to user/market needs.
- When you give a team a problem, you engage the team’s creativity.
- But you also need to give the creativity some boundaries, to keep moving the team forward
- When you are building to an established standard, use requirements; if you’re creating something NEW, use hypotheses.
- Hypothesis = Answer posed as a question; sets up an assumption to be tested.
- Every design decision is a hypothesis that the market will test for you. If you can reduce the time between the design decision and the market feedback, you can drastically reduce risk.
- Format of a hypothesis
- Statement of what you believe to be true: We believe that…
- A statement about how you’ll validate the hypothesis: We’ll know we’re right when…
- Example: We believe that people will pay for a device that makes it easier to surf the internet from their living room couches and we’ll know we’re right when people can use our mockups without trouble and when people offer to pay for what we’ve built.
- Process
- Identify assumptions
- What assumptions do you have about your customers?
- That if proven wrong, will cause you to fail?
- Who are they?
- How does this product fit into their work or life?
- What problem does it solve?
- When and how is it used?
- Express as hypothesis
- Test riskiest assumptions FIRST
- What are the highest risk assumptions that we know the least about? Put those into a backlog.
- Break them down into testable parts
- Use MVP concept to test your hypothesis
- What is the smallest thing we can create to test our hypothesis?
- Get out of the building: watch people to get feedback.
- Lather, Rinse, Repeat
- Use story maps to get all your requirements on one wall
- Story Maps: check out “Agile Product Design” site (http://www.agileproductdesign.com/)
- Comic: http://www.agileproductdesign.com/downloads/user_story_mapping_quickref_comic.pdf
- Blog Post: http://www.agileproductdesign.com/blog/the_new_backlog.html
- Identify the risk points in the story map
- Turn those risks into your hypotheses
- Find your metrics, and map your hypotheses against those metrics (e.g. product funnels)